Initializing fStretch in Maya 2015
2 posters
Initializing fStretch in Maya 2015
First of all I want to say nice work on fStretch. I've just downloaded and started to use it but I ran into two road blocks. I use a simple example of a polygon plane with two duplicates for the squash and stretch.
- After adding fStretch to the neutral geometry, I then connect the squash and stretch geometries. But when I move the verticies around on the neutral geometry, I dont see the the squash or stretch geometries blending at all.
- I also turned on your "Draw Color Per Vertex" option and nothing happened. I read on your FAQ page to try turning on Maya's "Toggle Display Colors Attribute" and refresh by hitting the 1 key, but I still get nothing. Its just the regular lambert color.
So basically I am able to connect the fStretch node, but have no visual feedback that shows its working, both geometry and color per vertex.
- After adding fStretch to the neutral geometry, I then connect the squash and stretch geometries. But when I move the verticies around on the neutral geometry, I dont see the the squash or stretch geometries blending at all.
- I also turned on your "Draw Color Per Vertex" option and nothing happened. I read on your FAQ page to try turning on Maya's "Toggle Display Colors Attribute" and refresh by hitting the 1 key, but I still get nothing. Its just the regular lambert color.
So basically I am able to connect the fStretch node, but have no visual feedback that shows its working, both geometry and color per vertex.
arobinson24- Posts : 3
Join date : 2015-03-27
Re: Initializing fStretch in Maya 2015
Hi Matthieu, I added the fStretch.key file to the same directory as the fStretch.mll and resterted Maya. fStretch is still not working.. any ideas?
arobinson24- Posts : 3
Join date : 2015-03-27
Re: Initializing fStretch in Maya 2015
Thanks!
Looks like what you are running into is that the license is not active. All the builds currently available still have the license system built-in and requires a key file, but if you compile on your own you wouldn't have that problem. That being said, when you go to fStretch-> Register, what does it looks like in that window?
Looks like what you are running into is that the license is not active. All the builds currently available still have the license system built-in and requires a key file, but if you compile on your own you wouldn't have that problem. That being said, when you go to fStretch-> Register, what does it looks like in that window?
Re: Initializing fStretch in Maya 2015
thanks Matthieu, it was the plugin folder permissions! Problem solved.
arobinson24- Posts : 3
Join date : 2015-03-27
Re: Initializing fStretch in Maya 2015
Oh yeah that happens, quick reference page for this common problem: http://cgaddict.com/installation-instructions.html
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