Compiling for Maya 2016 . . .
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Compiling for Maya 2016 . . .
First of all, thank you so much for releasing the source code! This will allow us to make sure we can keep using your plugin when future versions of Maya are released!
I'm having an issue though, trying to compile for Maya 2016. I know as of 2016 Maya is no longer distributed with the include directory and you have to download it separately, which is fine, as I have that working ok and some of my other plugins already compiled and working.
The problem is, I'm using Visual Studio 2010 Express . . . and from what I can gather, OpenMP doesn't work out of the box with the Express version as its missing the omp.h and some dlls . . .
Would you happen to know off hand how to get fStretch to either compile using Visual Studio Express, or alternatively, if it is possible to disable OpenMP in the plugin?
Thanks!
I'm having an issue though, trying to compile for Maya 2016. I know as of 2016 Maya is no longer distributed with the include directory and you have to download it separately, which is fine, as I have that working ok and some of my other plugins already compiled and working.
The problem is, I'm using Visual Studio 2010 Express . . . and from what I can gather, OpenMP doesn't work out of the box with the Express version as its missing the omp.h and some dlls . . .
Would you happen to know off hand how to get fStretch to either compile using Visual Studio Express, or alternatively, if it is possible to disable OpenMP in the plugin?
Thanks!
Fishypants- Posts : 1
Join date : 2015-06-12
Re: Compiling for Maya 2016 . . .
Ah yes, the express version of visual studio can be quite troublesome when trying to compile, I would recommend the full version. For open MP you can always remove the lines that use it but there are a lot, and the plug in will be much slower. Open MP is for multi threading. You will have a huge speed difference without it.
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